Scan feedback sheets>>>>
This gave us a chance to see the various projects everyone had been getting on with in-between the COP writing and practical work.
Having made a strong start to the module, with a number of quick turnaround briefs on the go, which produced quite a substantial amount of work - I'm at the point where i need to make some solid decisions on what i want/need to tackle next. With the Lifting tower project wrapped, along with Drawlloween and Travelling Man, this has left me with gaps to fill amongst my COP practical, which will be taking the driving seat this week.
>>>>> revised proposal sheet >>>>>>>
The Lainey's Bakehouse project has entered the initial development stages, but i also need to start the research work on the Roald Dahl/YCN brief, as even though I'm familiar with the stories i want to illustrate, i need to refresh myself on some of the more intricate details so i have more material to draw from. With the deadline towards the end of March, I've still got a good amount of time, but I'm sure there'll be other spanners appearing in the works during this time so need to get cracking as soon as i can.
Personally, this was all the session was good for, as the feedback (which was limited, as no one seemed to realise where in the room my work was located) was next to useless. It's always ego boosting to get complimentary words from your peers and i appreciate it from anyone who takes a few minutes out to comment on what I've been doing, but seriously.....
>>>feedback sheet>>>
I kind of hope this was someone having a laugh, but without wanting to sound ungrateful, Level 6 standard constructive feedback this really isn't. Oh well, at least i can sleep well tonight in the knowledge what I'm doing is, NICE.
Tuesday, 22 November 2016
Saturday, 19 November 2016
Peer ILO review...
Group session discussing our current Extend Practice work; where we are with it, where we want to go with it, and what our peers think we could be doing to improve or help it.
As ever, interesting to see what others have been doing, or not doing - not something that happens a lot in these times of self project/ time management.
The most 'helpful' point I've taken from the session is the shocking realisation that nothing i do really, technically exists. Jack explained it perfectly; my work ends as a jpg on a blogpost, never to be seen or heard of again - and he's totally right.
I've always said to myself that I don't see uni 'success' as getting a top grade and then never do anything creative ever again once it's over. Uni success for me, is about getting myself into a position where I'm better equipped (technically and mentally ) to make it as a creative in the real world - if i got a good grade whilst im at it then thats just an added bonus.(would actually be destroyed if i got a 3rd though) But now it appears all my work is just made for 'the man' marking my blog and ILO's - nobody has access to it outside those realms, and it may as well never have been done?!
I'm well aware that making prints to sell or even making decisions about what work to print or how to print it is usually where my projects end - too many decisions, "who'd want to buy what? or" who'd be interested in buying that, in what colour way or material?" It all gets a bit much, thinking about all these hypothetical people and their art preferences ,so i just forget about it and get on with making something new. I guess having spent years designing club night flyers/posters and logo's im just used to never seeing the final fruits of my labor in any format other than an attachment on an email.
But it's really hit home, and i seriously need to correct this - i know i don't need to make everything i do purchasable, but I'll never get a name for myself if there's nowhere (online or in real time) to go and see what I've been doing with my life?!
....and for christ's sake get some confidence (again, still?!) Even when i'm not consicously self-deprecating about my own work it's clearly coming across when talking to people.
As ever, interesting to see what others have been doing, or not doing - not something that happens a lot in these times of self project/ time management.
The most 'helpful' point I've taken from the session is the shocking realisation that nothing i do really, technically exists. Jack explained it perfectly; my work ends as a jpg on a blogpost, never to be seen or heard of again - and he's totally right.
I've always said to myself that I don't see uni 'success' as getting a top grade and then never do anything creative ever again once it's over. Uni success for me, is about getting myself into a position where I'm better equipped (technically and mentally ) to make it as a creative in the real world - if i got a good grade whilst im at it then thats just an added bonus.(would actually be destroyed if i got a 3rd though) But now it appears all my work is just made for 'the man' marking my blog and ILO's - nobody has access to it outside those realms, and it may as well never have been done?!
I'm well aware that making prints to sell or even making decisions about what work to print or how to print it is usually where my projects end - too many decisions, "who'd want to buy what? or" who'd be interested in buying that, in what colour way or material?" It all gets a bit much, thinking about all these hypothetical people and their art preferences ,so i just forget about it and get on with making something new. I guess having spent years designing club night flyers/posters and logo's im just used to never seeing the final fruits of my labor in any format other than an attachment on an email.
But it's really hit home, and i seriously need to correct this - i know i don't need to make everything i do purchasable, but I'll never get a name for myself if there's nowhere (online or in real time) to go and see what I've been doing with my life?!
....and for christ's sake get some confidence (again, still?!) Even when i'm not consicously self-deprecating about my own work it's clearly coming across when talking to people.
Tuesday, 15 November 2016
Lifting Tower Xmas Projection
After a couple of weeks of further animation development and re-tweaks, plus group discussion on our facebook group page, keeping each other up-to-date of each others progress (or not in some cases) this project was nearing completion.
I've filled my animations out a bit more, making sure there isn't too much 'dead-time' where there's isnt anything moving. People are only going to taking a glimpse of the projection so i wanted to keep it eye-catching, but simple looking. After a project meeting this week where we presented the work we had completed so far, our group is in a pretty healthy place as far making the deadline.
I've filled my animations out a bit more, making sure there isn't too much 'dead-time' where there's isnt anything moving. People are only going to taking a glimpse of the projection so i wanted to keep it eye-catching, but simple looking. After a project meeting this week where we presented the work we had completed so far, our group is in a pretty healthy place as far making the deadline.
Tri-Tree development
To fill some of the dead space in the corners, and to make it generally a bit more interesting to look at, I've added streamers. I settled for a more straight forward transition in the end; in my mind i would've had them maybe fall down at the end along with the tree, or go baggy. I'm still very much learning the core basics of A.e and with time running on this i didn't have the hours to sit watch tutorials on how to make it do exacty what i want. Frustration with own abilities is beginning to creep in somewhat.
Advent candle development.(below) From sketches to the last experimentation in A.e using masks to create melting effects. The spinning dots on the green disc represent the 24 days leading up to xmas day, but i'm not entirely happy with how they're looking at the moment.
Will try and develop that element of it, but otherwise I'm quite pleased with how the candles look and move in general.
I'm starting to really get back into this whole animating lark.i know it's only simple stuff that I'm doing, but for the sort of work i like to produce it's all it really needs. I'm at the tipping point where i'll either walk away from it to refocus on static digital work, or ill be further drawn into the A.e world and will be exploring the countless other effects and techniques. But at the same time I'm not sure i wanted to be sat in front of a computer screen for days on end just to produce a 10 sec bit of moving animation...?
Thursday, 10 November 2016
YCN briefs announced...
Was informed that the YCN design award briefs have gone live, and after casting my eye on them i'm instantly more excited about these than any of the D&ad ones. Looks like the yellow pencil will be evading me!
The one thats most caught my eye, and that i
from the YCN site:
We invite you to illustrate a series of iconic scenes, featuring at least three iconic characters from Roald Dahl’s inventive, revolting, wicked, or friendly stories in a style of your choosing. None of your illustrations should be boring, safe, or predictable. All styles welcome.
The scenes can be from any of Roald Dahl’s stories for children. You’ll find a list within the project pack as well as a selection of extracts for your inspiration, but you don’t have to stick to these.
You can select scenes from a mixture of novels, although the illustrations should appear as if part of a coherent series.
The illustrations should also compliment our logo - you’ll find some copies of this in the project pack.
In fact the more i read it, the more ideas start popping into my head about how these could all look. Excited!! Having used a winning formula (almost) with my Potter creation, i'd be able to hit the ground running with this and experiment with compositions & colours only this time featuring Dahl characters.
Which ones to chose will be the toughest question!
The other brief in close contention is for Greenalls Gin.
From the site:
We would like you to choose quintessential British moments that have lasted through time and are still relevant today and produce a piece of creative that brings this to life in a contemporary way and has Greenall’s at its heart.
You can choose any of our Greenall’s products to be at the centre of your designs, but obviously certain products will suit certain occasions better. For example the quintessential British afternoon tea, which is still in vogue years after its conception, could be a perfect pairing for a cocktail made with our Greenall’s Wild Berry. Another example could be our premixed cans that might be the perfect addition to the infamous Great British Picnic.
Your creative could be applied across any channel. It might feature on a piece of limited edition marketing collateral, such as a coaster, a postcard, a gift with purchase or a neck tag. Or it might be shared as part of our Facebook strategy to recruit new consumers into Greenall’s or engage with our existing fans. Or it might constitute a poster campaign. We are also open to any medium — from print to photography, video, graphic design, animation, illustration etc.
Saturday, 5 November 2016
Tutorial with Ben / Proposal revisions…
Had a good sit down tutorial with Ben, and came out with some really, really positive feedback in regards to where am with my practice and new focus to what'll be doing for the rest of my Extended Practice work.
• The work i've produced for my proposed/completed briefs is impressive (and very commissionable), and my tone of voice can clearly be seen within it, especially with the Drawlloween 2016 project. Looks like i may have landed myself a 'style'?
• I should develop a handful of the 20+ Halloween designs into the screen print stage in order to get back into the print studio with a real purpose. Although it was added that making them into screen prints may not even benefit the work as they looked good enough as a digital print.
• I hadn't really settled on a personal/indulgence/vanity project - until today. I've been knocking out themed mask designs over the summer in sketchbooks, making them into painted, tangible objects purely for the enjoyment of it all - so Ben's urged me to carry this on the whole way through until April. The inclusion of pop culture characters into my mask designs was also something to push on with. I was just concerned that is was a bit too similar to what ive been doing with my COP practical, which also involves colourful,masked characters. Same, but different.
• Don't get bogged and worried about a website or what i should be putting on it. Focus on making a physical body of work that best represents me as a practitioner.
• My decision making has improved!
• Continuing to get involved with collaborative projects like the Lifting Tower Projection & The LCA 170 mural painting will only help me broaden my skill set and i shouldn't start thinking i should only be focusing on one kind of illustration. Transferrable skills!
• Have more confidence in what i'm making!!!(always the case)
Main Points
• The work i've produced for my proposed/completed briefs is impressive (and very commissionable), and my tone of voice can clearly be seen within it, especially with the Drawlloween 2016 project. Looks like i may have landed myself a 'style'?
• I should develop a handful of the 20+ Halloween designs into the screen print stage in order to get back into the print studio with a real purpose. Although it was added that making them into screen prints may not even benefit the work as they looked good enough as a digital print.
• I hadn't really settled on a personal/indulgence/vanity project - until today. I've been knocking out themed mask designs over the summer in sketchbooks, making them into painted, tangible objects purely for the enjoyment of it all - so Ben's urged me to carry this on the whole way through until April. The inclusion of pop culture characters into my mask designs was also something to push on with. I was just concerned that is was a bit too similar to what ive been doing with my COP practical, which also involves colourful,masked characters. Same, but different.
• Don't get bogged and worried about a website or what i should be putting on it. Focus on making a physical body of work that best represents me as a practitioner.
• My decision making has improved!
• Continuing to get involved with collaborative projects like the Lifting Tower Projection & The LCA 170 mural painting will only help me broaden my skill set and i shouldn't start thinking i should only be focusing on one kind of illustration. Transferrable skills!
• Have more confidence in what i'm making!!!(always the case)
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