I've filled my animations out a bit more, making sure there isn't too much 'dead-time' where there's isnt anything moving. People are only going to taking a glimpse of the projection so i wanted to keep it eye-catching, but simple looking. After a project meeting this week where we presented the work we had completed so far, our group is in a pretty healthy place as far making the deadline.
Tri-Tree development
To fill some of the dead space in the corners, and to make it generally a bit more interesting to look at, I've added streamers. I settled for a more straight forward transition in the end; in my mind i would've had them maybe fall down at the end along with the tree, or go baggy. I'm still very much learning the core basics of A.e and with time running on this i didn't have the hours to sit watch tutorials on how to make it do exacty what i want. Frustration with own abilities is beginning to creep in somewhat.
Advent candle development.(below) From sketches to the last experimentation in A.e using masks to create melting effects. The spinning dots on the green disc represent the 24 days leading up to xmas day, but i'm not entirely happy with how they're looking at the moment.
Will try and develop that element of it, but otherwise I'm quite pleased with how the candles look and move in general.
I'm starting to really get back into this whole animating lark.i know it's only simple stuff that I'm doing, but for the sort of work i like to produce it's all it really needs. I'm at the tipping point where i'll either walk away from it to refocus on static digital work, or ill be further drawn into the A.e world and will be exploring the countless other effects and techniques. But at the same time I'm not sure i wanted to be sat in front of a computer screen for days on end just to produce a 10 sec bit of moving animation...?
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