It's an Instagram-based, drawing-a-day challenge based around Halloween prompt words.
I took this brief on in order to continue my digital-free drawing practice so gave myself some design limitations; 1. NO VECTORING; its a fast turnaround project so wasn't going to allow me to make endless corrections in Illustrator. Also, i wanted to draw them for real and not fall back on my Mac to enhance them. 2: The use of only 3 colours/bitmaps. The colours (rendered with Photoshop) were Black/White/Pumpkin. The designs are geared up to be taken on to the screen print stage, if i chose to, so halftones are dominant in the majority of them in order to make the most use out of my 3 colours. It also helped to make them more of cohesive set of images when it comes to displaying them or getting prints made.
It also gave me a chance to continue my improving practice of exhaustive development drawings - which in turn did contribute to me being beaten my time in terms of getting all 31 days complete, along with other pressing uni tasks. Looking back at it, maybe i did set myself a bit of a mountain to climb, but i've come out of it with quite a body of work, and also a set of designs that i can take on the next level of either screen/digital print. Having made it to Day24, i'm getting the urge to go and complete it, if i can find some spare time, but doing it in November/December would kind of defeat the object of the Halloween challenge.
Selection of development work
All in all, bit disappointed not to have completed it, but happy with the material i produced - and feels good to be investing some time into my pencil & ink work again. Also had the chance to give Cintiq & also Intuos Pro technology a trial run with a couple of the designs - but as much fun as i had with them, it's just not the same as going at it with a pencil. I do like making digital art, but i also enjoy making instant scamps, and i'm not really sure i want the two worlds to merge. It'll either be very digital looking or scanned-in ink work then rendered digitally, rather than digital drawings made to look hand drawn (for the time being).
It also gave me a chance to continue my improving practice of exhaustive development drawings - which in turn did contribute to me being beaten my time in terms of getting all 31 days complete, along with other pressing uni tasks. Looking back at it, maybe i did set myself a bit of a mountain to climb, but i've come out of it with quite a body of work, and also a set of designs that i can take on the next level of either screen/digital print. Having made it to Day24, i'm getting the urge to go and complete it, if i can find some spare time, but doing it in November/December would kind of defeat the object of the Halloween challenge.
Selection of development work
All in all, bit disappointed not to have completed it, but happy with the material i produced - and feels good to be investing some time into my pencil & ink work again. Also had the chance to give Cintiq & also Intuos Pro technology a trial run with a couple of the designs - but as much fun as i had with them, it's just not the same as going at it with a pencil. I do like making digital art, but i also enjoy making instant scamps, and i'm not really sure i want the two worlds to merge. It'll either be very digital looking or scanned-in ink work then rendered digitally, rather than digital drawings made to look hand drawn (for the time being).
Final images 1-23
After the positive feedback from Ben and a number of classmates on the project outcomes i'll definitely be taking a handful of them forward to be made as prints, possibly screen prints to get me in the mood again.
2.Demon.
This guy will most certainly be appearing as a print in the not too distant future.