Same process as with the other archetypes, all starting with the two scenes i'd been give to complete.In one of my given scenes i'd been given the tricky task of depicting the coming & going of all fours seasons inside a 2.5 second time frame! The other was an image involving the bakery in which our aspiring French master baker character would work in.
Development work
Now drawing cityscapes is not something i do a lot of, or enjoy as i just end up getting carried away with lots of accurate detail and being hung up on correct perspective - not this time. I'd been reigning in the amount of polished detail i'd putting into my drawings for this project, in a effort to make it fit in with the style of the rest of the group - well a bit more than usual anyway. Again, i referred back the old, old cartoons i used to watch growing up, Looney Tunes and Disney films etc - and i remember how they'd often have a main focus of a shot (a house or building) that would be quite detailed, then the background environment it was in always tended to be just basic blocks and squares and simple lines to give the impression of lots of other buildings. It certainly saved me a fair bit of time, as well as fitting in with general aesthetic the other existing artwork we already had.
Bakery/City scene layers.
As there wouldn't be a character involved in this scene, i had to think of a way to make it more interesting to watch, rather than just a still of the bakery. I picked a few bits to make animate-able and added some smoke and a sun to join the party also. The addition of a black mask layer came late on, to give the impression of an early morning start for our little baker boy.
The additional sounds came pretty naturally, and didn't take too much searching for. Tested my after effects skills a bit further by making the smoke from the chimney move in a more natural manner, using the liquify tool in A.e. Fiddly at first, but like anything in the Adobe Creative Suite, you do it enough times and make enough mistakes then eventually you get the hang of it. It works on the same principals as when you use in within Photoshop, so i had a fair idea of how it all worked. I'm pretty happy with the results, but god help me if i'd had to do it for longer than 2 seconds!
Tree seasons. Treesons.
With the trees/season scene, i'd managed to come up with a way of displaying the change in all the seasons, albeit a bit hurriedly - but this could also be seen as time flying by. Although i knew full well that whatever amount of work i put into this scene,it would only be viewed for 2/3 secs- yet i still felt the need to go to anally retentive levels of detail, considering these details would most probably go unnoticed by anyone, except me. These added extras included the city backdrop ( which Joe had drawn in fine liner previously) to have a different shade of colour depending on what season it was, and the soil squares turning from dark brown in the autumn ( because it would've been raining lots) to light brown in the summer ( where the sun had dried out the earth) I even made tree shadows appear as the summer brings the sunshine, again, another detail that I've no fear will go unnoticed. But you probably would notice these things if they weren't there. I'm all about the subtle.
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