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Tuesday, 4 November 2014

Visual Skills Brief TWO - 'A day in the life'


Another day, another deadline!

Editorial illustrations signed off with a class crit. For a change we focused on giving 'negative' feedback first, which is an awkward concept. No-one likes having holes picked on their work (including myself) - but it's part and part and parcel of working for clients, who definitely WON'T have a problem tearing your work to shreds! Some of the minus comments i received referred to the use of of "unnecessary use of textures/patterns", which i had a slight problem with.What makes it 'unnecessary'? There was a very limited colour scheme allowed so to get around this problem i used halftones & bitmaps to give the impression of shades and tones without exceed the colour limit. Actually there were a few opinions that i really wasn't agreeing with,i'll leave it there - i guess thats the point of a peer crit. Learning not to take it personally is another lesson to be learnt, STILL!








Looking back at the final outcomes, I'm fairly pleased with the majority of it. Hadn't intended to go fully digital but having experimented with using the pencil 'sketch' style versions of the characters above it just felt a bit too much like a W.I.P(fig 1 & 2) and having done one of them all crisp and clean in Illustrator it made sense to get them all matching, quality wise. This method proved to be pretty time consuming, and is one of the main reasons i want to use as much analogue work as possible. But I'm a sucker for super polished work - i don't think its something i'll ever be able to compromise on? It's a disease!! Also, rendering it how i did was also a refresher course in t-shirt/screen printing techniques which I'm excitedly waiting to get to grips with at some point during the degree. 




(fig.1)


(fig.2)







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